BZExcess

Is there such a thing as too much BZFlag?

BZFlag 2.4.0 “Wake the Dead” released!

by blast on 2011-07-03, no comments

BZFlag 2.4.0 “Wake the Dead” has been released.  After BZFlag 3.0 development hit a brick wall, Bullet Catcher helped get the project motivated again by producing a plan to get a new release out that was based on 2.0.x.  So what we did was bring back selective features from the 3.0 development tree that were low risk […]

Alpha release – BZFlag 2.99.60 SVN r21252

by blast on 2010-07-01, 3 comments

BZFlag 3.0.0 is in the “alpha” stage right now. I have made a Windows installer of the latest development code, and a couple other people made various versions of an OSX build. Linux users (and OSX users that can’t run the builds below) can build a client with the source from SVN. You want the […]

April Fools and BZFlag 2.0.16

by blast on 2010-04-07, 5 comments

First off, I’d like to say that ALL server owners should upgrade to 2.0.16 as soon as possible. There was a security flaw found that allows player impersonation to occur. It was fixed in the server code as of late March. I would say a good chunk of the popular servers are already running recent […]

BZFlag 2.0.14 released

by blast on 2010-02-15, one comment

Coined as “This isn’t the release you are looking for”, BZFlag 2.0.14 has made an appearance. You can download it from SourceForge for Windows and OSX. Source code is available, so those on Linux and BSD can download the code and compile it. The primary reasons for this release were to correct some font licensing […]

Plugin release – teamFlagControl 0.1

by blast on 2009-12-05, no comments

I’ve been toying with the idea of a plugin that can control various aspects of the team flag in CTF mode. Well, as of today, I have the first release of that plugin available. It’s pretty basic so far. Currently it only has one feature. It can control where the team flag will spawn. A […]

BZWorkBench on Linux

by blast on 2009-11-05, 8 comments

A few days after posting the Windows build of BZWorkBench, I was able to fix the build on Linux. There are still some issues with building on Mac OSX, but I can’t debug that as I don’t have OSX. Anyway, here are the steps for compiling on Ubuntu 9.04. It should be similar for other […]

BZWorkbench r20544 Win32 build

by blast on 2009-10-19, 4 comments

For those of you on Windows who want to try out the latest revision of BZWorkbench (the map editor that has been created over the course of two Google Summer of Codes), then I have a binary package up. There’s no installer – it’s just a zip file containing the files. This is built from […]

Pre-Alpha BZFlag 2.99.19.20090403

by blast on 2009-04-04, no comments

Here’s another pre-alpha Windows build of BZFlag’s development code for Windows. This is based off SVN revision 19585. So, download the Windows Installer and give it a shot. Please report any bugs you see (check the bug tracker and our BUGS file from SVN to make sure it hasn’t already been reported). Version 2.99.x is […]

Pre-Alpha Build: bzflag-2.99.15.20090122

by blast on 2009-01-22, no comments

I threw together a Windows installer of the BZFlag development code. Version 2.99.15 from today can be downloaded from the post on the official forum. I’m not entirely sure if it will work, because it was built with the Express version of Visual C++ 2008. I haven’t tested it on a machine without that installed. […]