BZExcess

Is there such a thing as too much BZFlag?

New BZFlag.org Site

by blast on 2012-03-25, 2 comments

I’ve been working the last few weeks on replacing the BZFlag homepage with a more polished and modern looking site. I’m planning to get some more screenshots/videos of gameplay posted soon. https://www.bzflag.org/ Let me know what you think. Also, if anyone wants to check out the source code, it’s posted on my Bitbucket account, and […]

BZFlag 2.4.0 “Wake the Dead” released!

by blast on 2011-07-03, no comments

BZFlag 2.4.0 “Wake the Dead” has been released.  After BZFlag 3.0 development hit a brick wall, Bullet Catcher helped get the project motivated again by producing a plan to get a new release out that was based on 2.0.x.  So what we did was bring back selective features from the 3.0 development tree that were low risk […]

BZFlag 2.4 is in beta!

by blast on 2011-06-25, no comments

BZFlag 2.4 is currently in beta, and we’ll soon be moving to a release candidate. Find out info about the beta on the BZFlag forum thread.

BZFlag 2.3 planning

by blast on 2011-05-11, one comment

Some serious thought is being put into getting a new release of BZFlag out.  Essentially it’s been decided that version 3.0 was too big of a jump with far too many big changes.  We got lost in all of the bugs and features and couldn’t get a release out.  Feature creep from the last five […]

BZFlag geolist source released

by blast on 2011-04-20, 2 comments

I set up a repository for the geolist source code.  I released the code under the MIT license.  You can go get the code at Bitbucket. Here’s some additional features that I might add in the future: HTML5 geolocation support to display servers sorted by distance. KML file generation Integration with Google Maps and/or Google […]

BZFlag Server Location List

by blast on 2011-01-25, no comments

I got bored and threw together a quick site that shows the location (country) of all of the public BZFlag servers. http://bzexcess.com/geolist/ I’m going to keep adding some features and I plan to release the source code for it.  Also, I currently don’t have it set to update automatically, so it won’t reflect changes at […]

BZTips #6 – Hosting Tricks

by blast on 2010-08-13, no comments

Over the years, I’ve done quite a bit of game server hosting for BZFlag. I’ve run an assortment of maps and styles, from old school box and pyramid maps to “high” poly count mesh based maps. In this time, I’ve come up with a few tricks to make running and administering my servers a little […]

Alpha release – BZFlag 2.99.60 SVN r21252

by blast on 2010-07-01, 3 comments

BZFlag 3.0.0 is in the “alpha” stage right now. I have made a Windows installer of the latest development code, and a couple other people made various versions of an OSX build. Linux users (and OSX users that can’t run the builds below) can build a client with the source from SVN. You want the […]

April Fools and BZFlag 2.0.16

by blast on 2010-04-07, 5 comments

First off, I’d like to say that ALL server owners should upgrade to 2.0.16 as soon as possible. There was a security flaw found that allows player impersonation to occur. It was fixed in the server code as of late March. I would say a good chunk of the popular servers are already running recent […]

BZWorkBench r20937 Win32 Build

by blast on 2010-03-21, 4 comments

We recently picked up a new developer named Runic that had started off by submitting some great patches to the BZWorkBench project. Since been given commit access, he’s added and fixed a good number of things. Here is some screenshots: More screenshots, information and download links in the full article.