BZExcess

Is there such a thing as too much BZFlag?

BZTips #2 – Client-side variables

by blast on 2009-03-03, 6 comments

The BZFlag client and server both use what’s called the BZDB (BZFlag DataBase) to store different variables. Many of you know about the various server variables that BZFS has. You can also set client-side variables using the /localset command. To run this, you would hit ‘n’ or whatever your chat key is, type /localset, and […]

BZTips #1 – Client Side Chat Filtering

by blast on 2009-02-22, 3 comments

Today I’m going to start a set “BZTips” postings. These will focus on some of the lesser known features of BZFlag. For this first posting, I will cover Client Side Chat Filtering. Many servers have a chat filter set up to block profanity. But there are still quite a few that do not have such […]

Missile Wars 2 & BZFlagr

by blast on 2009-02-15, no comments

As some of you probably heard, Winny is no longer hosting Missile Wars 2. The map won’t go away though, as I have picked up the hosting for it. You can find it at BZExcess.com:5154. It should be set up identical to the old server, including the admins/cops. I have a few more tweaks to […]

Now offering free map hosting

by blast on 2009-02-02, no comments

Attention all map authors. Need a host for your maps? Then check out my map hosting page for more information. I have hosted maps for several people in the past, but this is the first time I’ve put the offer out there in the open. Eventually I hope to have a powerful web interface for […]

Pre-Alpha Build: bzflag-2.99.15.20090122

by blast on 2009-01-22, no comments

I threw together a Windows installer of the BZFlag development code. Version 2.99.15 from today can be downloaded from the post on the official forum. I’m not entirely sure if it will work, because it was built with the Express version of Visual C++ 2008. I haven’t tested it on a machine without that installed. […]

Relief shading and fancy lighting

by blast on 2009-01-19, one comment

This Lua stuff is really interesting. For this post, I’ll be showing some more screenshots from trepan’s test server. These are from last Sunday. They show relief shading and I think they also have multitexturing. Bit of an FPS killer though. When I’m on the ground, I’m getting only 45FPS. Might not seem that low, […]

Small sample of what’s to come

by blast on 2009-01-07, no comments

There have been some recent additions to the development code of BZFlag that will interest map authors. trepan has been adding support for Lua scripts in BZFlag. Initially he added support for writing server plugins in the Lua scripting language. This is going to make it easier for plugins authors to write plugins if they […]

Happy New Year!

by blast on 2009-01-04, no comments

Hope everyone had a great New Year. It’s 2009, and maybe we’ll see a new release of BZFlag this year. The BZFlag developers are currently trying to get version 3.0 ready. The current version number in our SVN is in the format of 2.99.x, based on our new version number scheme. There are still some […]

Official BZFlag Forum Upgrade

by blast on 2008-12-29, no comments

I finally got around to upgrading the official BZFlag forum to phpBB 3. Had a few quirks, mainly with the authentication for the game clients/servers. The new version of phpBB uses the utf8_bin collition, which is case sensitive. Had to use a bit of code from phpBB to convert a username to a ‘clean’ username, […]

Jingle Tanks

by blast on 2008-12-25, 2 comments

Dashing to your base In my 3D rendered tank Gonna steal your flag Cap it several times! You get a super flag And shoot me in the butt As my tank blows into chunks I mutter “WTF!” Oh, jingle tanks, jingle tanks Jingle all the way! Oh what fun it is to shoot A bullet […]